An illustration of a joy stick and start button on a screen.Edit DMC3SE.ini and either remove all text or create a new definition (preferably at the top) using the following template. Where it says, enter the name of the controller as it appears in the Game Controllers window, for example or ]. Using the Properties window, type in the number of the button you wish to map to a function, minus 1.PCSX2 is a PlayStation 2 (PS2) emulator that can utilize USB controllers, such as joysticks. For example, if you wish to map TRIANGLE to Y, the Properties window says it is button 4 when pressed, so enter 3 for the line to read TRIANGLE = 3. If the button you wish to assign is a trigger, enter the value as 255 instead. The line that reads LR = should be set to 1 if the right stick controls Dante.The method with the triggers does not work in the latest version (3.1.6) of Style Switcher and instead must use a middleware called XInput Plus. If the left stick controls Dante by default, you can delete the line.
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